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Modding Kf2

 Post subject: Modding Kf2
PostPosted: Sat Oct 03, 2015 8:25 pm 
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Joined: Sat Oct 03, 2015 7:56 pm
Posts: 1
Just wondering guys if anyone knows anything about modding kf2 (or creating mutators as such). By this i mean how can i add things like more zeds or speed mods etc. thanks :blue:


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 Post subject: Re: Modding Kf2
PostPosted: Sat Oct 03, 2015 10:14 pm 
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Joined: Tue Jul 08, 2008 6:41 pm
Posts: 1301
Location: High Point, NC
Unlimited Zeds
This brings back the UZeds Mutator from KF1
You can adjust the Zeds that should spawn by a multiplicator (ZedsMultiplier)

with a multiplicator of 2 there would spawn 20 Zeds instead of 10.

Install:
Put UnlimitedZeds.u in KFGame/BrewedPC
Put KFUZeds.ini where your config files are stored
Add UnlimitedZeds.UnlimitedZeds to the ServerActors (if you use the GametypeConfigurator make sure UnlimitedZeds are loaded AFTER GametypeConfigurator).

Faked Players

Pretty much the same mutator from KF1

Install:
Copy KF2FakedPlayers.u to KFGame/BrewedPC
Place FakedPlayers.ini where your configs files are located
Add KF2FakedPlayers.KF2FakedPlayers to ServerActors

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