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Specimen versus mode outline

 Post subject: Specimen versus mode outline
PostPosted: Thu Oct 04, 2012 1:10 am 
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Joined: Tue Jul 08, 2008 6:41 pm
Posts: 1301
Location: High Point, NC
A few problems I've encountered with this mod.

First the suicide timer is a bit too short. At 1 minute and 30 seconds, you may never have the time to reach a target in some maps and the human players can just run from you until you die. Changing this setting to something configurable in an INI would be the best option, so the server admin can adjust this setting on a per server basis.

Switching zeds/specimen. Right now you basically free roam until you get to a zed/specimen you want to control then click the fire button to take control of him. This can take too long to find the one you want and/or to get to the one you want. Something that allows you to click a button to cycle though the zeds would be the best option. However; so this isn't abused make it some kind of timer limit, like 5 seconds, of control on a zed you can no longer switch to a different one until your host dies.

Allowing perks on the server that are controlled server side. Allowing the human players to gain that advantage.

Making the zeds slightly more powerful; harder to get killed so the humans don't have an advantage.

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